Selasa, 09 Maret 2010

E-FEST 2010... COME AND JOIN,,,





finally come the 2nd E-FEST,.
on APRIL 10-11 th 2010

Come and join us in our glorious competition ,,
there are many competitions here they are...



1. Debate Competition




Format of the competition
British Parliamentary (BP) is going to be employed in this competition. Though it is familiar in Java, this may not be a common system in Lampung because we even are the first competition organizer who tries to use BP system in this province. Due to the unfamiliarity of the participant toward the system, the committee will organize debate seminar and exhibition one day before the competition is held or at the same day with the technical meeting day. It’s time for us to learn together how it works and please do trust us that it will be a new challenge and experience for all of you. There will be 3 preliminary rounds, 1 quarter final round, 1 semifinal round and 1 grand final round. Detail information is on technical meeting day.
Participant
Anybody is welcome to join this competition. One team consists of 2 people and no additional adjudicator needed from each team. We are not going to limit your age, your academic status, and your institution. A teacher can be in one team with his student, a coach of debate can be in one team with a professor even from UCLA or Harvard University, a high school student can be in one team with student from another school, etc. However, if you want to bring the name of your institution, the team from one institution is limited to only 3 teams. We welcome 32 teams on first come first served basis

The System of Debate Competition we use here is British Parliamentary System, this system had been presented by The 1st E-Fest a year ago, and the spirit was as great and challenging as it was expected, so guys, we would like to make you feel the real atmosphere of strong competitive debate here by most challenging system of debating ever, British Parliamentary.
Here are several main rules of British Parliamentary System:
1. There are 4 teams will compete for each round
- Opening Government - Opening Opposition
The 1st Speaker The 1st Speaker
The 2nd Speaker The 2nd Speaker
- Closing Government - Closing Opposition
The 1st Speaker The 1st Speaker
The 2nd Speaker The 2nd Speaker
2. Jobs for each speaker during debating
- Opening Government
The 1st Speaker : - Define the motion
- Team Line
- Team Split
- Arguments
- Opening Opposition
The 1st Speaker : - Rebuttals of the 1st Speaker of Opening Government’s Arguments
- Team Line
- Team Split
- Arguments
- Opening Government
The 2nd Speaker : - Rebut the 1st Speaker of Opening Opposition’s Arguments
- Arguments
- Solution and Case Conclusion
- Opening Opposition
The 2nd Speaker : - Rebut the 2nd and the 1st speaker of Opening Government’s Arguments
- Arguments
- Solution and Case Conclusion
- Closing Government
The 1st Speaker : - Rebut the 2nd and the 1st Speaker of Opening Opposition’s Arguments
- Team Line
- Team Split
- Arguments and Case Extension
- Closing Opposition
The 1st Speaker : - Rebut the 1st Speaker of Closing Government’s and the 1st and the 2nd speaker of Opening Government’s Arguments
- Team Line
- Team Split
- Arguments and Case Extension
- Closing Government
The 2nd Speaker : - Rebut the 1st Speaker of Closing Opposition’s and the 1st and the 2nd speaker of Opening Opposition’s Arguments (all speakers’ arguments of the negative branch)
- Arguments and Case Extension
- Solution and Case Conclusion
- Closing Opposition
The 2nd Speaker : - Rebut the 1st 2nd Speaker of Closing Government’s and the 1st – 2nd speaker of Opening Government’s Arguments
(All speakers’ arguments of the positive branch)
- Solution and Case Conclusion
OG (Opening Government) OO (Opening Opposition)
1st 1st
2nd 2nd
CG (Closing Government) CO (Closing Opposition)
1st 1st
2nd 2nd
3. Challenging the Motion is allowed for the 1st speaker of The Opening Opposition Team, if the motion defined by the 1st speaker of the opening government is truistic, squirreling, and un-debatable. If this really happen, The 1st speaker of the closing government has a right to choose which motion will be debated, the motion defined by the 1st speaker of the opening opposition or the motion defined by the 1st speaker of the opening government, then the closing opposition should just follow the motion definition chosen by the 1st speaker of the closing government as the debated motion.
4. The Judgment will be based on VP (Victory Point), Margin, and Score in accordance with the point of matter, method, and manner.
5. The Rule of Time Management:
Averagely, each speaker is given the maximum time for 7 minutes and 20 seconds (7’. 20” )
During the speech of each speaker, there will be:
- Once knock after 1 minutes spent during the speech as a sign that POI (point of information) is allowed to be proposed.
- Once knock after 6 minutes spent during the speech as a sign that POI (point of information) is no longer allowed to be proposed.
- Twice knock after 7 minutes spent during the speech (1st warning that time of the speech almost over)
- Continues Knocks after 7 minutes and 20 seconds of the speech (this should be the end of the speech of each speaker)
After the time keeper knocks continuously, the speaker should really consider ending her/ his speech as soon as possible in order to save his/ her point in manner judgment.
Each speaker is claimed to be able to manage the time as efficient and effective possible in order to make their speech of debating effective as well.
6. Impolite attitude, dirty words, physical harassment, sarcasm, and any other kinds of violence are absolutely banned.
7. The Debaters are allowed to bring any supporting properties and just using it before the debate is started, when the debate is started, any properties (e.g: laptop, materials, and cell phone) should not be brought or used during the debate. It might be submitted to each committee of the debate chamber.
8. The time given for the building case is 30 minutes for the impromptu motions and 15 minutes for the prepared motions.
The Motion for this BP parliamentary Debate : IMPROMPTU FOR EACH ROUND
Registration
IDR 70000 each team
PIC
Tournament Director Tiya Rahmuna Kesuma (08978955117)
Liaison Officer (CO) Intan Hamzah
Adjudication
Chief of Adjudication Madlias (085272116648)
Deputy Chief of Adjudication Intan Fitri Meutia, S.A.N.




2. Story Telling Contest



Format of the competition
There will be two rounds in this contest. At the first round, each participant has to prepare one story and submit 4 copies of their story to the committee at the day of the technical meeting day or at the day of the competition. The person has to tell the story without bring the text. 10-15 minutes are the time for each participant. And for The Grand Final Round will be impromptu story. Eight participants are going to Grand Final Round, and the participants have to tell the story based on their imagination with the properties provided by the committees But don’t worry because the committee will tell the properties that will be given and give an hour to the participants to make the impromptu story. The time given is 7-10 minutes in the grand final round. Each participant has to tell the moral value of the story. Properties for preliminary round (first round) should be prepared by participants but property for Grand Final Round (second round) will be provided by committee
Participant
This is really for general. We are not going to limit your academic background, your status, and your age. A teacher can join this competition; a coach can join as well, a high school student or junior high are eligible to join as well. However, if you want to bring the name of your institution, one participant from one institution is limited to only 3 participants. We welcome participants on first come first served basis.

The Adjudication
 Delivery Structure, Accuracy, Effectiveness,
 Language Usage Fluency, Pronunciation, Diction, Grammar
 Performance Gesture, Eye Contact, Confidence, Properties & Costume
The Theme for Story Telling is Free
Registration
IDR 50000 each participant
PIC
Tournament Director Dede Jihan Rasika (085768737383)
Adjudication
Chief of Adjudication Sofyan Hadi (085269416116)
Deputy Chief of Adjudication Habi Setiawan






3. Scrabble Competition



Rules

Official Dictionary:
Collins Scrabble Word List Dictionary

Format of the competition
This is a scrabble competition base on international dictionary, Collins dictionary. There will be two preliminary rounds, 16 teams will go to the octo final, so there will be 8 teams for quarter final round, 4 teams’ best will deserve going to semi final round, and finally two teams will fight in the final. The third winner will be played off by those who fail in semi final round.
Participant
This is also general for everyone who is interested in taking a part in our scrabble competition. Everyone is invited but there should be only 3 teams from one institution. The quota is 64 teams.
SCRABBLE GENERAL RULES
1. The players of scrabble consist of two groups; each group consists of two members.
2. The players from the same group will sit face to face.
3. Players must show their identity tag given by the ESo committee when entering the competition room.
4. There should be no communication in any form between the players and/or to the spectators during the match. Communication can be made only to the regulator(s) or Committee.
5. During the game, players are not allowed to:
• Open any kind of dictionaries, books or other reading materials.
• Distract other player’s attention in any way.
• Leave the location of the game by any cause, unless permitted by the regulator
6. After the game, all players must sign the score sheet, as to agree the final score. Once the score sheet is signed, no objection can be made.
7. Tolerance of lateness for the competing group is 10 minutes starting from the scheduled time.
8. Per match, a winning team will get 1 victory point, while the defeated team will get 0 victory point.
9. Margin/Spread is difference/gap score between winner team and defeated team. So if the winner team gets 300 points, and defeated team gets 200 points, the winner team will get plus 100 margins, defeated team gets minus 100 margins.
10. Maximum margin in one match is 300. If there is a game which has margin over 300, it will still be counted as 300. This is to avoid an unfair set-up match.
11. The Committee reserves the rights to disqualify a group who refused to be subjected to the regulations of the game.
12. The Committee has full authority with regard to the interpretation and modification, if necessary of these rules, or if not stated in constitution. The decision of the Committee with respect to these rules will be final and binding.

THE GAME
Before
1. Before the game is started, if requested by either of the group, the regulator will count the tiles. After counted, the tiles are put back in the box or sack and scrambled.
2. Every player will draw a tile at random. The player who draws a single tile earlier in the alphabet (blank counted before "A") will play first. If there is more than one person that gets the same earliest letter tile, the drawing is restarted by those people having the same lettered tile.
3. After the first player is set, all tiles used in the placement drawing will be put back to the box or sack and scrambled. The players will then draw 7 (seven) tiles each from the box or sack, starting from the first player, then goes in a clockwise fashion (to the left side of the first player).
During
1. The first player will combine two or more tiles into a legal word and placed across the “star” sign in the middle of the game board. The placement is only either vertically or horizontally. After the first player is done, then the turn goes to the next player, clockwise.
2. Players can put only one tile to make word(s), except in opening moves
3. Total time for 1 scrabble match is 60 (sixty) minutes.
4. After finishing his/her turn, the player has to say “finish” and after that, he/she has to count the score from each turn himself/herself and announces it to the other players.
5. The objection can be made after the player in turn said “finish” and before the scoring sheet is written completely.
6. If a player has 3 (three) or more tiles with the same letter, he/she is not allowed to replace the tiles.
7. To replace the tile(s), the player must say “exchange” first and put down the replaced tile(s) into the box or sack, scramble the tiles, and then take the tiles in the exact number he/she put down. If the tiles in the box or sack are 8 or less, the player cannot replace his/her tiles but is still allowed to make a pass.
8. If a word is challenged, the PIC (Person in Charge) will check the word according to the regulation and/or ask the dictionary checker to check the word according to the official dictionary.
9. If the challenged word is legal, then the challenged player score will get additional 5 points.
10. If the challenged word is illegal, then the tiles must be taken back and the challenged player score don’t get penalty point, the challenger don’t get bonus point. The players can challenge only one (1) word per turn.
11. If a word is not challenged by either of the other players from the opposite groups, the word is considered correct.
12. If the first word of the game is challenged, and the word turns out to be illegal, the double word tile (the star signed tile at the centre of the board) is still available for use at the next turn. This rule of availability also applies to other double-word, triple-word stars which challenged word is illegal.
13. The players are allowed to look a wordlist but only the 2-letter words during the game (There will be a 2-letter wordlist at each table.)
14. The game ends if any of these conditions fulfilled:
• A player has used all of his/her tiles and there are no tiles left in the box or sack.
• All four players passed in one cycle (changing tile is not considered as a pass)
• The time is over.
15. A group will be decided as the winner of the game when:
• The total score of the group is the highest when the game is ended.
• The committee disqualifies the opposite group by any reason.
• The opposite group walks out.

TIE GAME AND POSITION
Tie game is rare (about 1 every 300 games) but possible. When it happens:
• If the group’s total score is exactly the same, the game is considered as tie game, and both of teams only get 0,5 victory points, with 0 margin.
• If in final standing there are two or more teams which has same victory points and total spread, the position is decided by cumulative total score.

SCORING SYSTEM
1. The value of the word which passes the ‘star’ sign (the first word) is doubled.
2. The scoring is based on the value of each tile combined with the premium box(es) used. The blank tile has no value of its own.
3. Premium boxes scoring:
Color of the premium box Scoring
Light blue Double the value of the tile
Dark blue Triple the value of the tile
Light red Double the score of the word(s) which crosses it
Dark red Triple the score of the word(s) which crosses it

4. If a word passes the blue and red premium boxes at the same time, then the score is counted based on the value of each tile doubled or tripled by the blue box(es), then accumulated by other tiles to be doubled or tripled based on the red box(es).
5. The premium boxes are only valid for the first input. For the next usage, the value of the tile and words are back to normal.
6. If two or more words are formed in a turn, then all the score made are counted. Example: “pace” (put horizontally) is added with the word “start” (put vertically) with the letter s in front of the letter “p” in pace so that it becomes “space”. The score is the score of the word “space” added with the word “start”.
7. If two or more words are formed in a turn and the letter that is used in both words is in a premium box, then all the score made are counted. Example: “pace” (put horizontally) is added with the word “start” (put vertically) with the letter s in front of the letter “p” in pace so that it becomes “space, and s is in the red premium box. The score is the score of the word “space” added with the word “start”.
8. If player be able to use seven tile in one turn, he/she will receive additional fifty bonus points
9. At the end of the game, the score of each player will be subtracted with the cumulative value of unused tiles by the players.
10. If a player uses all his tiles to end the game, then the total score is added with 2(two) times cumulative value of unused tiles of the other players, the other player’s score doesn’t subtracted
11. At the end of the game, the scores of the two players from each group will be added to determine the winner of the game.

LEGAL ADDITION
The players are allowed to only make these kinds of addition to a word, as long as it still valid word:
1. Added with prefix, such as: hyper-, inter-, a-, re-, un-, etc.
2. Added with suffix, such as: -able, -ful, -ian, -ly, -ion, etc.
3. Added with some tiles so that the word transforms from and to noun, verb, adjective, or adverb, example: interject added with –ion becomes interjection.
4. Added with –ing.
5. Added with –ed, -es, -d, -or, -s. For example the word war (put vertically) added with the word star (put horizontally) with the letter s put after the letter r in “war” so becomes wars, it is still legal.

LEGAL WORDS
1. Notes of musical octave, example: mi, fa, etc
2. Interjection (as long as valid according to the dictionary)
3. Slang and Colloquial, [sl] and [colloq].
4. Words that have been used before in the game, either in the same form or in a different form, for example: ax and axe.
5. Word that has been used before in the game
6. Informal writing, example: thru, tho, etc.
7. Name of letter, example: zee, pi, etc.
8. Inappropriate words, in the form of usu vulgar and usu obscene.
9. Etymologies of technical words, example: megawatt [ISV]
10. Etymologies of a language taken from foreign form, example: kapok [malay]
11. Name of a currency, example: Ringgit, Baht, etc.

SPECTATOR RULES
1. Spectators are allowed to watch the scrabble competition but they are limited into the numbers allowed by the committee.
2. Spectators must show their identity card (for students) or other identity card when they enter the room where the competition is held.
3. Spectators are allowed to take photos at a distance permitted by the committee.
4. Spectators are not allowed to:
• Stand across the permitted separator.
• Make noise during the game.
• Distract players’ attention in any way.
• Have any kind of communication to the regulator(s) or players.

PENALTY
1. A player who communicates with other player and/or spectator will be given warning. The player will be disqualified if violating this rule three times.
2. If a group does not show up after the time stated in general rule number 8, it is considered a walk out. The team who wins by walk out will get the maximum margin of that round.
3. Violations to any of Spectator’s rules may result in a warning or the spectator’s dismissal from the competition room.

WINNERS AND ACHIEVEMENTS
Winners and Achievements
• The Champion : The winner of the Grand Final Round.
• The Runner Up : The other Grand finalist.
• The Third Champion : The participant who gets the 3rd highest score from the accumulated score fulfills all the rules and regulation.
• Quarter Finalist : The Participant who ended at Quarter Finals.
• Semi Finalist : The Participant who ended at Semi Finals.

Registration
IDR 70000 each team
PIC
Tournament Director Fangky Adetia (081977956591)
Liaison Officer Benny Martha
Adjudication
Chief of Adjudication Robby Swandanu LSC (08975437738)

4. Speech Contest


Format of the competition
There will be two rounds in this competition. For the first round, you are given the freedom to choose your own topic base on the list given by committee. Therefore you have to submit three (3) copies of the text of your speech to the committee at the day of the technical meeting or at the day of the competition. You will have ten (10) minutes to present your topic in front of the judges. A judge will be given five (5) minutes to ask you questions after you deliver your speech. Five (5) best participants will go to the grand final round. The topic in the grand final round will be given after the announcement of grand finalists and the participants will have 30 minutes to prepare for the speech. The committee will determine the turn of the grand finalists through lottery. Three judges will ask you as many questions as they want in five minutes. The judge decision is final.
Participant
The competition is again open to everyone. Even a lecturer, an English teacher, a student, an alumni, etc are welcomed. But please do remember, we limit 3 participants from one institution. Our quota is 30 participants, so please be hurry to make sure your seat is safe.

The Scoring will be base on:
 Content : Persuasiveness, accuracy, structure (40%)
 Language usage : Fluency, pronunciation, diction, grammar (30%)
 Performance : Gesture, eye contact, confidence, (30%)
 scoring range
Topics for speech preliminary round
Mental health
 Staying rational in an irrational world
 How to accept your self
 How to get over growing older
Environment
 Lack of water
 The important of city forest
 Bad impact of nuclear for environment
Media
 The effect of consuming mass media for teenager
 Effect of technology
 The effect of consuming mass media for children
Health
 Living life as a vegetarian
 Tackling of transition period
 Sport as a daily need
Social
 Juvenile delinquency
 The phenomenon of transgender in Indonesia
 Social condition in Indonesia
Registration
IDR 50000 per participant
PIC
Tournament Director Embun Pagi (085269231176)
Liaison Officer Desi Setianingrum
Adjudication
Chief of Adjudication Aparel Sheka Risdanty (085669645026)

5. News casting Contest



General Rules
In this news casting competition, each participant will be insisted to perform news in a way of professional news anchor as seen on screen. This competition will be performed individually for all rounds as explained below:
1. Preliminary Round
Each participant starts to perform in no more than 5 minutes.
The elimination system will lead best 5 participants to the final round. The time limitation for each participant is 5 minutes that consist of a breaking news provided by the committee.


2. Final Round
After the previous breakthrough, final round will define most and evaluate who will be the champions. In this round, participants will have two different types of news that must be read-tagged one another in an interesting way. The time limitation for each person is 7 minutes that consist of a breaking news and other kind of news (sport, entertainment, life style, etc) given by the committee.
Registration
IDR 50000 per participant
PIC
Tournament Director Efelina Dewi Novita (08996422214)
Adjudication
Chief of Adjudication Adelia Elmanisya

6. Wall Magazine Competition



General Rules
1. The theme for this competition is about “ Indonesia in The Future”
2. The competition will be held in only one round
3. The quota for this competition is 30 teams
4. One team consists of three participants
5. The participants bring their own materials and equipments
6. Each team is required to start make the wall magazine in the venue, not at home
7. Participants may use free materials with the wall magazine size 80 x 60 cm
8. All articles used must be in written hand
9. The content of the wall magazine must be clear and easy to read and does not contain any SARA
10. The participant must not disturb other participants or make any noise
11. The time for the contest is 150 minutes
12. The scoring consists of some criteria; tidiness, content, appearance, and the
Combination of materials.
13. The score is from 1 to 100
14. When the time is up, all teams have to submit the wall magazines
15. The teams with the highest score are the winners (I,II,III, and favorite winners)
16. The adjudicators’ decision is absolute
Registration
IDR 70000 per team
PIC
Tournament Director Ghesika Tiandra (085269568991)
Adjudication
Chief of Adjudication Dimas Setiawan






Registration
Place : UKM-U ESo’s Homebase (Gedung Puskom Unila lantai dasar)
Date : March 3rd- April 5th 2010 at 8:00 A.M. to 6:00 P.M.

If you are from out of Bandar Lampung, you have an option to transfer the registration fee. (a. n. Resika Gustiani , Bank BNI Kantor Capem Unila ,Nomor Rekening (0147610204) Download the registration form on http://englishsocietyunila.blogspot.com or send an email to esounila@yahoo.com to ask for the registration form. Fill the registration form completely. Scan the registration form and the receipt of your money transfer to esounila@yahoo.com. Bring the original one on the technical meeting day.
Technical Meeting

Place : C Building of FKIP of the University of Lampung
Day/Date : Friday, April 9th 2010 at 2.00 P.M

Contact Person
Mei Dianita (Chief of Registration Affair) (085269214528)
Resika Gustiani (The Project Officer of E-Fest 2010) (08975721822)

2 komentar:

suti.irsan mengatakan...

We'd like to join, but please hold the technical meeting at the end of the registration day in order that we are from long distance do not need to go and return back at the different day. Tranfering by bank is not effective. It takes a long time to queue and follow the difficult procedure. We hope you understand. Thx

suti.irsan mengatakan...

We'd like to join but please hold the technical meeting at the end of registration day in order that we who are from long distance do not need to go and return back at the different day. We do not like to transfer by bank because (We are sorry) it takes a long time to queue. I hope you understand...